The Media Arts and Game Design module will enable you to take the initial step for a career in emerging technologies. This module will help you to learn the foundations of digital interactive art, gaming, creativity for web, sensor based interactions, and useful daily applications of digital media. You will graduate with a portfolio that may lead you to a graduate program in interactive arts and gaming. You will develop skills for collaboration with digital media specialists.
Media Arts and Game Design module will introduce you to emerging trends in interactive arts and will give you several opportunities to create various interactive objects and platforms for a variety of uses. Special attention will be given to the development of form and content. We will also emphasize the ability to create a wide scope of decision making opportunities for the users (players, consumers) of these projects. As a capstone, you will expand a final project that you developed in one of the module classes or build a new project that becomes a portfolio piece.
Learning Objective
- Develop an understanding of interactivity and exhibit that understanding via the creation and analysis of a range of interactive works.
Courses
Media Arts and Game Design Course Requirements
Co-Curriculars
Opportunities for application and practice on campus:
Participation in Knight Lab courses, visiting artist lectures.
Opportunities for projects, practica, and internships off campus:
Local and national production and exhibition opportunities and internships.
Community Building Activities:
Block Cinema, Chicago museums, game companies.
Capstone
As a capstone, students will expand a final project that they developed in one of the module classes or build a new project that becomes a portfolio piece.
Capstone Assessment
The capstone piece should demonstrate that students:
- Understand the context of their work within interactive trends.
- Have acquired a mastery of at least one chosen skill among several required to produce high quality works using interactivity.
- Have attained a degree of self-awareness about the trajectory of their body of work.
- Have completed at least one significant work using interactivity.
Click HERE to see some examples of student capstone projects.